Ignore Actor when Moving missing?

I am trying to make my projectile ignore the instigator when spawning but I don’t seem to have Ignore Actor when Moving.

Am I missing something?

Going through the same situation right now. Is there a new replacement node for ‘Ignore Actor when Moving’?

I found out that this can not longer be accessed from the construct script for some reason. You can do it in the event graph under Event BeginPlay though and it works as intended!

Thanks a lot. :slight_smile: Calling it in the Event Graph worked perfectly fine.