Ignore Actor when Moving collision behaves weirdly

Hi! Im trying to make an enemy spew some projectiles out of its mouth, but for whatever reason the projectiles collide with something in the air the very frame they are fired.
I used -Ignore Actor when Moving- node but it doesnt really work.

I even used a socket for the transform to spawn the projectiles way above the characters head, so I know they are not even colliding with the enemy nor the player character to begin with…

I also tested the projectiles and -Ignore actor- node with the player character and If the player stands still, moves backwards or slightly to the sides, the projectiles work as indended. But if the player moves forward, (effectively into the projectiles) the projectiles collide and explode.
BUT its not as if the -Ignore Actor- isnt working at all, if I remove it the projectiles are destroyed at spawn as they are expected. So for whatever reason it kinda half works when using it on the player character and on the enemy actor it doesnt work at all even if the projectiles are not colliding with anything…