I’m trying to re-imagine different game mechanics from existing games for VR.
Now I’d like to work on candles and torches from Tomb Raider and Thief:
My first idea was to create an Ignitable custom component that can be added to an Actor where a flame would be like this:
It would handle collisions with torches or other fire sources and then would create the flame and particles.
But as I noticed I cannot add any components to this component. I would have added a SphereComponent.
How should I do this to be as modular as it can be?