Ignacio Cristina - Exposure Debugger – False Color & Zebra Tool for UE5

This lightweight and flexible exposure analysis tool is designed for Unreal Engine 5. It provides professional False Color and Zebra pattern overlays directly in the editor viewport. Ideal for lighting artists, cinematographers, and technical directors who want fine control over scene exposure and luminance mapping.

🔹 Includes:

  • Physically accurate False Color grading based on IRE values

  • Toggleable Zebra highlight overlay for overexposed areas

  • Adaptive / Physically-based mode switching

  • Clean, compact Editor Utility Widget UI

  • Full parameter control (min/max nits, inversion toggle, LUT preview)

🔹 Use Cases:

  • Calibrate light exposure across shots and environments

  • Debug overexposure without altering post-process

  • Enhance cinematic workflow using real-world luminance references

🛠️ No runtime cost. Editor-only. Fully customizable.