This lightweight and flexible exposure analysis tool is designed for Unreal Engine 5. It provides professional False Color and Zebra pattern overlays directly in the editor viewport. Ideal for lighting artists, cinematographers, and technical directors who want fine control over scene exposure and luminance mapping.
🔹 Includes:
Physically accurate False Color grading based on IRE values
Toggleable Zebra highlight overlay for overexposed areas
Adaptive / Physically-based mode switching
Clean, compact Editor Utility Widget UI
Full parameter control (min/max nits, inversion toggle, LUT preview)
🔹 Use Cases:
Calibrate light exposure across shots and environments
Debug overexposure without altering post-process
Enhance cinematic workflow using real-world luminance references
🛠️ No runtime cost. Editor-only. Fully customizable.
Hi! Sorry, I just saw this message. That’s really strange .I just uploaded a project, and Epic handles preparing it to be added to Unreal Projects. How are you importing it into your project?
Same for me. Unreal 5.3.2 (I know we’re up to 5.6 now, but for what I’m working on I’m needing 5.3 specifically for now). I installed via the Fab store within my project. When I got empty folders, I tried again with the library installer from the Epic Launcher. Folders were still empty. If I look at the folders in Windows Explorer, there are files there, but for whatever reason I do not see them in my Content Browser.
Also, 3rd image may need to be updated. The screenshot shows a folder called “FaceColorTool”. However, I don’t see that folder. The folder I do see after install is “ExposureDebugger”.