Worked on this the past few weeks, learning the UE4 engine. It was good fun and I wanted to share it too. Please wear headphones, binaural audio works best with headphones. Itβs not too obvious but to me it helps create a smoother spatialization. π€ UE4 Binaural Cave - Sound Design Showcase π€ - YouTube TUTORIALS (Reverse Chronological Order)
Let me know what you think! Iβm totally open to feedback.
BTW: If itβs not the right forum, please move the thread.
Hey Megagoth1702. In your ambisonics video, you say you are using Google Resonance. Are you setting your sounds to be binaural? And if so, are those sounds responding to reverb set on attenuation submix send? I have been trying to get that to work and I can only get reverb or convolution reverb to work if I set the sounds to Panning. If I set to Binaural I lose the reverb. I tried adding the soundfield submix like you show but that didnβt seem to do anything and if I add it to my submix graph in any way, it caused my sound to be distorted. So just wondering if you got that to work as I am trying to have reverb increase as I move away from the sound, but I also need it to be binaural.