Currently, I can spawn and move my AI around a nav mesh on click. But the “Run Behavior Tree” node runs for every single character I spawn, I want to leave “Auto Possess AI” disabled, and then individually possess AI to move around after they have spawned.
I know there is a node called “Possess”, but I dont know what to do with it…it wants a pawn reference and I wouldnt know how to get it the reference that it needs…
Ok so I dont know why but at first possess wasnt accepting my object reference from “Get all actors of class” and now it is, allowing me to get references to pawns that have been spawned.