I have a big canvas with an big image and on the big canvas I have some different panels which I am positioning widgets on at runtime.
My game is navigating around the map and finding the buttons to press. However does the panel that is going to contain the widgets need to be as big as the map, or will the panel scale up to be the right size depending on where the widgets are placed?
I’m having issues of all my widgets disappearing at certain proximities from my starting screen space position. I don’t know if I need to anticipate where these widgets are being placed and scale up all my panels to accommodate.
thanks, Sam