If this value, then that condition

I am using the third person template and followed a tutorial to be able to zoom in zoom out/ mouse scroll to switch between third person and first person.

now i want to make it so that when i am zoomed all the way in ( in first person perspective ) the body of my character follows/faces the direction the camera is looking ( use controller rotation yaw ). I tried to copy this logic: ( if/then ) but i can’t get it to work. Could anyone tell me what I’m doing wrong?

attempt

That tutorial is form 2015:
The input system has changed… ¿What version of the engine are you using?

The last image you show is not connected to the stream… so it does nothing.

you have the code which says “when target arm length is == 0, use controller rotation yaw, otherwise don’t”

but it is not hooked up anywhere. The arrows represent execution flow. If they are not connected to a function or event, they will never run.

This code is likely intended to run from tick. Type “event tick” and then plug it in. Also try a print string node and plug the boolean in there and you can see if it changes in the viewport while you play.

as mentioned above, there is a new input system, however the old one does remain so you should still be able to follow the tutorial without issue on that front.

Thank you! All i was missing was an “event tick”, now it works. Thank you both for your replies, I am using the 5.2 engine but don’t yet understand the new input system. Thanks again for your help!