If the character enters an actor's collision

Hello
I have already created a position but this one is a little different

I have an actor with a Box Collision inside.
I created an event with it but how do I know if it’s the player who’s in that box collision

Thank

How is this different from your other thread?

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1688103-verify-that-it-is-the-player-crossing-a-trigger