IF Statement

How would I go about setting up an IF statement?
I have a text variable in a Game Instance Blueprint.
I need an event to start if the text variable is the required text.

If is “branch” and you use a “condition” to set it. In your case : text variable = variable text reference created with the right code entered. On true then you do your event. On false, you delete the text entered and can write a “wrong password” for example.

Great. Thanks for helping out again. Much appreciated :slight_smile: