Hello,
I have created a ship that works as an overcraft (like in this game : Space Dust Racing (Unreal Engine 4) Arcade Vehicle Physics Tour - Space Dust Studios ).
Its root is a skeletal mesh (to be able to custom its collisions), and I suppose that is the cause of my problem : the physic damping works only if the ship touch the ground and not in the air. That’s a real problem for me because when I touch a wall, the ship rotate indefinitely, whatever the value of angular damping (for example 100000) I set.
Do you have a solution to solve my problem?
Thanks.