Would love to have some robust prefab support, so if blueprint is the desired method for prefabs then it is missing some key features.
Locking and unlocking instance of the blueprint to randomize placement of meshes of the BP once placed. I would rather not go into the construction script to do this. I want to place the prefab and nudge a table or stool 6 units or whatever. Making multiple instances of these is murder to manage specially if all you are doing is slight transform changes.
The ability to put a matinee component into a BP to properly animate stuff…matinee is already somewhat dated but usable. On the other hand timeline is a dark ages style transform interp tool…no bueno…not trying to be mean with that one, but I’m sure you guys can echo that. This is my biggest request honestly…desperately needing this.
Ability to export the meshes out of the BP…a creation process can form while building a prefab that can make the artist re export some meshes as one piece.
Ability to place sphere reflection capture component actors in a BP
Honestly love the tools overall and appreciate all the updates so far.