Hello! I’m pretty new to Unreal Engine, and I’ve just started to get the hang of basic blueprinting. I am nowhere near ready to make a full game yet, nevertheless a Minecraft clone. Still, it has made me wonder - what would be necessary to create such a clone in UE? I have seen multiple videos on YouTube where people have made voxel based games in Unreal (and in multiple other engines too), so clearly it’s possible.
As I stated earlier, I am an UE newbie. I have no clue where to even start if I were to make a project like this. However, if one were to make a Minecraft clone, how would they go about doing it? I am interested in doing something like this one day, so hearing how it would work (theoretically) would be fascinating. There are many blocks in a Minecraft chunk, and even more in the entire world. Normally, you would think that such a game would be very unoptimized due to the sheer amount of blocks present at the same time? What about chunk loading? Making everything generate in a grid? How does random generating terrain even work? So many questions!
Either way, I would very much appreciate if some of these questions were answered because I really want to know.
Thanks in advance!
- Henriko