I’ve always believed that the Infinity Blade universe has incredible potential to return as a modern AAA action RPG for PC and console, especially in the form of a semi-open-world game. After playing all three original games on mobile, I was genuinely impressed by what Chair Entertainment achieved with the combat system, weapons, gems, and boss design. The foundation was already incredibly strong; it simply needs to be expanded and adapted for modern gamers without losing the identity of the original series.
Rather than turning Infinity Blade into a huge open-world game filled with endless side activities and meaningless collectibles, I would prefer a carefully designed semi-open world. The game could consist of several interconnected regions, each with its own atmosphere, enemies, secrets, dungeons, and major bosses. Players would have the freedom to explore, discover hidden paths, find secret treasures, and return to previously visited areas as they become stronger and unlock new abilities. This would preserve the sense of exploration while allowing the developers to maintain the focused and cinematic experience that made the original games so memorable.
The combat should remain the core of the experience. The original parry, dodge, block, combo, and magic mechanics could be expanded into a deeper system while maintaining the skill-based combat that made Infinity Blade unique. The gem system should also return, perhaps with more customization and the ability to combine different gems to create powerful builds. Instead of loot boxes, players could obtain rare gems and weapons by defeating bosses, completing challenging quests, exploring secret areas, solving puzzles, or discovering hidden treasure chests throughout the world.
I would also love to see a 1–4 player co-op mode designed specifically around Infinity Blade’s combat system. Players could explore certain regions together and fight bosses that are designed around teamwork rather than simply increasing enemy health. An arena and boss-rush system could also provide additional challenges, allowing players to earn experience, unlock unique equipment, and test their mastery of the combat system.
Most importantly, I would want Epic Games to respect the original lore. The story of Siris, Ausar, the Deathless, and the Infinity Blade is one of the most fascinating parts of the series, and I don’t think it needs to be completely rewritten. Instead, a new game could expand the existing lore, introduce new characters, explore unexplored parts of the world, and tell new stories while remaining faithful to the original canon.
I also believe the game should avoid becoming a live-service title. No loot boxes, no pay-to-win mechanics, and no endless stream of cosmetic microtransactions. A premium game with substantial story expansions would be a much better fit. Each expansion could introduce a new region, story chapter, bosses, weapons, and characters, with additional cosmetics included as part of the expansion rather than being sold separately.
I genuinely believe Epic Games has everything it needs to bring Infinity Blade back. With the right team, a clear creative vision, and enough respect for the original trilogy, a semi-open-world Infinity Blade could offer something that feels both nostalgic and completely new. It wouldn’t need to become the next Elden Ring or Assassin’s Creed. It simply needs to become the best version of Infinity Blade it can possibly be.
And if Epic gets that balance right, I honestly believe Infinity Blade could make a serious comeback—and maybe even become a Game of the Year contender.