If if create a child class for a character and then change the mesh in the child class, the updated mesh should show up when using this child class right? if not, how would you do so?

the actor gets destroyed but the new one isn’t showing up and i get a blueprint run time error.

Blueprint Runtime Error: “Attempted to access Pedestrian_Child_C_0 via property Pedestrian, but Pedestrian_Child_C_0 is pending kill”. Blueprint: MyPlayerController Function: Execute Ubergraph My Player Controller Graph: EventGraph Node: Add Movement Input