It sounds like the pivot point is not in the center - in Maya, make sure your mesh is placed in the center of your scene.
You can change the Pivot Point in UE as well, but that’s per instance in your level - you can set the pivot on one actor, then duplicate that for where you want it.
Or you can use a tool such as rdMeshTools (on sale atm) to set the meshes pivot point in the mesh itself, so all instances will reflect that.