if i scale a texture by multiplying it.. should i use derivative ddx ddy ? Or does None( use computed mip level) able to figure it out correctly?

if i scale a texture by multiplying it… should i use derivative ddx ddy ? Or does None( use computed mip level) able to figure it out correctly?

I’m pretty sure you can just multiply it, because that just changes the UV scale, which the mip system is built to deal with anyway :slight_smile: