If I put an AudioCaptureComponent on an actor, it disappears when I restart it.

If I put an AudioCaptureComponent on an actor, it disappears when I restart it.

For example, put an AudioCaptureComponent on BP_ThirdPersonCharacter. Even if I use AudioCaptureComponent on the blueprint, when I restart UE, the component disappears and the blueprint becomes an error.

Is it wrong to put AudioCaptureComponent on the actor? Where should I place the microphone input to record?

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It was already placed in the sample level, I just noticed that an AudioCapureComponent was added to BP_AudioActor. I was able to control it from the level blueprint without any problems.