I know I can do this with an AI controller, but I’m trying to keep it simple. I have the location of the actor and the desired location.
I saw an answer on this a while back, but it confused me, so I want to clairify.
either use a line trace to object or use the Move to Actor node instead would probably be your best bet
line trace doc:
https://docs.unrealengine.com/latest/INT/Gameplay/HowTo/UseRaycasts/Blueprints/
and move to actor doc:
https://docs.unrealengine.com/latest/INT/BlueprintAPI/AI/Navigation/MovetoActor/index.html
isn’t move to actor only for AI Controllers?
I will look into line traces however. I need to further research those
ah, yes I see
think they do require a navmesh, altho really simple to drop one into your level / project
something to look at as well
https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/NavMesh/
oh ok, so they just need a navmesh, but I don’t need an AIController?
yes for that one you do
sorry try this one then
https://docs.unrealengine.com/latest/INT/BlueprintAPI/AI/AIMoveTo/index.html