if i hit a mesh im dead, its okay. How can i destroy it and when i hit mesh parts, not be death?
This is my “Hit”
And this is my “Death”
And this is my “Destructible Blocker”
if i hit a mesh im dead, its okay. How can i destroy it and when i hit mesh parts, not be death?
This is my “Hit”
And this is my “Death”
And this is my “Destructible Blocker”
Let me see if I can help by ‘rubber ducking’ for you.
Based on what you have said, and what I’ve seen:
I hope that helps you in understanding the problem.
I am trying now, don’t leave!^^
if i can’t please answer the question :3
If it helps, try to write out step-by-step what you would like to happen.
oh no my brain blown out. Can you tell me how can i do this ><
I’ll give you a step-by-step to what I think you are hoping for.
If that is true, then here is a logic for it:
Using that logic path, you should be able to fix up your blueprints
Remove the OnHitComponent from your DM. Try putting that into your FirstPersonCharacter blueprint.
sorry, i don’t know how. Thank you for your trouble but im so tired. Im ready for next and last question. And my game can be launch.
in mobile how can i setup, where player touch that direction will be fire shot in “First Person Shooter”
Shipping is important, but sleep is too. Just come back to it in the morning.
And you can find that question under the Input section of the Project Settings.
destructible mesh requires APEX which is not supported on mobile phones. im done for now, thank you for everything Errin ^^