If I have multiple collisions, is there any way to set an in collision variable if in only one collision?

Hello! Sorry for the lengthy question but there was no other way I could describe my problem. I have a light detection stealth mechanic where if I am in the light radius of a light, a variable called “InLight” is set to true. If I have two of these lights and I’m in one but not the other, one script sets the InLight variable to true and the other to false. I tried making this variable public but the problem still persists. Here is what this part of the script looks like.

Is there a way to say if this variable in this blueprint is set to true, the same variable in the similar blueprints are set to true?