If I wanted to build say a cliff face by using lots of smaller static mesh rocks jumbled together what happens in terms of performance to the “backside” of the SM’s that are not viewed when within the game? Would I effectively still be rendering each individual SM rock even if only a small portion may be viewed game side?
If this is the case would I be better building cliffs using the SM rocks in my modelling software (Modo) and then chopping out the “backside sections” that would never be viewed?
Am I missing any more established techniques for this kind of thing?
Thanks in advance for any pointers.