Picture an asteroid game. . . The ship flies off the screen and reappears on the opposite side with the motion, direction, and speed still applied. How would someone implement this in unreal? I’m having some hard times trying to figure this out.
You have position and direction of your little spaceship, once it would leave the game area simply use these two to calculate the other intersection point of your movement vector with the game area rectangle and teleport your ship there…should be sufficient