tcla75
(tcla75)
October 19, 2017, 10:27pm
7
Construct_Games:
The ones on the marketplace are different to these in the fact that these are actually custom.
Those ones were released by Pixar years ago to the public domain which is why that person is being railed on so hard.
Here’s the thing, Although there are a lot of profiles floating about, other than the renderman pack, not many are actually commercially free, less so are public domain.
I’m making various different types of asset packs, some IES, some blueprints, others models to help my self once I finish 3 years of university which happens to be around 10 weeks time.
I’m not going to be selling these at any sort of high price, I’ve been around the table enough times to have had my work torn apart.
Seems like a very sour thing to do just to spite others, which by itself, provides disincentive people making new works, more importantly, depending on origin of those IES profiles distribution may actually get you in trouble with the makers like Philips which from everything I have read, you’re not supposed to use at all for commercial purposes [including in games] and that puts other people at risk of infringement.
One more thing to note, with so many free 3d models, textures etc on the various asset sites, are you suggesting people should just stick to those rather than finding something custom, standardized often results in becoming generic.
I rarely see many projects use more than the default lights with some changes to hue to intensity, I would like to think I’m contributing to a resource that is helping students like myself and other game developers make their projects little bit more unique.
Hi I just got this pack and tried using it in a 4.17 project. I loaded up your example map but I get the error too many overlapping shadowed movable lights. Also the profiles don’t seem to work as you can see in my screenshot. Is there some setting that needs to be turned on in the editor or is it a 4.17 thing? I’m going to test it out with an earlier engine.