I have been using Advanced Locomotion Systems on my own character and it works well. I have been trying to switch the Idle animation but cannot find where it is. I tried using Ctrl+F to find the animation but cannot find where they implemented the logic. Does anyone know where the idle animation is.
Hey @killazill! Welcome to the Forums!
Are you using the standard UE5 third person character (Manny or Quinn)? If so you can find Idle inside of the Locomotion state machine.
I hope the above is the solution you need!
Thanks for the quick reply @Quetzalcodename,
No, I am using Meta Humans and the Advanced Locomotion System.
@killazill Did you find a solution? I’m struggling with the same. The character does very nervously stomping with one foot when idle. Looks stupid and is in my stealth game not really recommended My best guess is that the “ALS_N_Stop_L_Down” animation is used, but strangely plays much quicker than in preview. But following the reference viewer I can still not figure out where this is used and how to change it. A last resort would be to edit the animation and check if the idle animation does change. Besides, there’s also ALS_N_Stop_R_Down and ALS_N_Transition_L & R that do the foot thing.
Yup I did.
- You have to go to the ALS animation blueprint
- Then click ctrl+f
- In the find results box that appears type “idle”
- Then keep scrolling until you find a comment called “Idle/Movement Poses”. It will be under the “default (state)” section
- Replace the default animations in the blend with the ones you want.
@killazill Thanks! Found it. That way I figured out I have another issue. The idle animation is never played. When not walking, the character is always stuck in a loop of the “ALS_N_Transition_L” animation and is therfore always whipping with the left foot. Did you encounter the same issue? When checking the references for this anim, it’s used for basically every transition. But I would expect it to go to idle after this - but it doesn’t. Whatever anim I’m assigning to the idle state, nothing changes. If I edit the transition animation, the foot bug stopps. But this of course breaks every other transition.
Signed in just to up-vote you!