IDK how revert this issue , ?

Hey idk how to revert back to my HLOD settings , i cllck on runtime hash soo got me this idk how go back normal version plz can anyone help me understand with this and thank you


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still idk what i did just click on something i didn’t know there no going back to normal one soo i am still stick with no info on this there zero i can find :frowning:

Hey ƬƤ King Micro21,

There seems no way to go back, I think this is the new HLOD system that will eventually replace the old one, unless its a bug and they forgot to give us the other option in the Runtime Hash Class drop down menu, been helping troubleshoot a few of these now, so I have a little idea.

Under the Main Layer, below the pink Debug Color is HLODSetups, hit the + then drag your HLOD Layer into the empty HLOD slot.

Try and build HLODs now, hopefully this is all it takes.

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i did fix it just now it back normal i just got it ,
i was new to me i spend 5 days trying to figure this out how would work ,
there no info or anything with form i look about 10 hours finding The source i never got
clear answer It was frustrating i still got map load on HLOD just right settings my own style
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soo yeah wish there way go back sadly this have do now :slight_smile:

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Yeah theres no docs on it in UEFN, UE docs touch on the subject but not enough info there either !.

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i know right it wired at frist i ask most poeple who use uefn they never seen it before soo i was in the dark over days i got to work was alot manny trys i still got it :slight_smile: ,
wish they can give us updates or have info making sure what do , i want them go back to normal runtime sucks , it still payoff :slight_smile:

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