IDetailCustomization not sunchronizing with viewport

I’ve create this custom IDetailCustomization:

Header:


class FCbeTestDetailsPanel : public IDetailCustomization
{

public: static TSharedRef<IDetailCustomization> MakeInstance();
 
  virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;

FReply OnButton();
 
private:
  TArray<TWeakObjectPtr<UObject>> m_selectedComponents;
 };

Cpp:



TSharedRef<IDetailCustomization> FCbeTestDetailsPanel::MakeInstance()
{ return MakeShareable(new FCbeTestDetailsPanel);
 }

void FCbeTestDetailsPanel::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
{ DetailBuilder.GetObjectsBeingCustomized(m_selectedComponents);

IDetailCategoryBuilder& CustomCategory = DetailBuilder.EditCategory("Test Category");
FText Caption = FText::FromString("Test Button");
CustomCategory.AddCustomRow(Caption)
  [INDENT=2].ValueContent()
[/INDENT]
  [INDENT=3]SNew(SButton)
.Text(Caption)
.OnClicked(this, &FCbeTestDetailsPanel::OnButton)[/INDENT]
  [INDENT=2]];[/INDENT]
 }

FReply FCbeTestDetailsPanel::OnButton()
{ for (auto selectedObj : m_selectedComponents)
{
  [INDENT=2]UBoxComponent* pBoxComponent = Cast<UBoxComponent>(selectedObj.Get());
if (IsValid(pBoxComponent))
{[/INDENT]
  [INDENT=3]pBoxComponent->SetRelativeLocation(FVector::OneVector * FMath::FRandRange(50, 100));
pBoxComponent->Modify();[/INDENT]
  [INDENT=2]}[/INDENT]
  }

return FReply::Handled();
 }


I register it in my editor module:



FPropertyEditorModule& propertyModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
propertyModule.RegisterCustomClassLayout(UBoxComponent::StaticClass()->GetFName(), FOnGetDetailCustomizationInstance::CreateStatic(&FCbeTestDetailsPanel::MakeInstance));


Now, what happens is: when I add a BoxComponent to Actor in a blueprint my TestButton is visible. I can move this BoxComponent around viewport, everything is fine. Then I press my TestButton, BoxComponent’s location is set to some random value, as it should be, but it isn’t updated on viewport and I can’t move this component on viewport anymore. Manually setting location value in details panel also doesn’t work anymore.

Closing blueprint tab and opening it again fixes this problem - viewport and details panel are synchronized again. But when I press my TestButton this problem appears again.

Help?