My root motion setup/animation works in the third person template, but the exact same setup fails in the first person template. In the first person template the animation plays but the player doesn’t move… I’m using an animation for the unreal mannequin, both the third and first person mannequins have different meshes but they have the same skeleton, so I expected this would work…
I can’t figure out what the difference is. In both cases I am calling a montage containing an animation that has root motion enabled. Yet it does not work in the first person template.
I feel like the easiest way around this at this point would just be to adapt my first person project to third and adopt a “true first person” style camera. But I feel like I have missed something critically important here with root motion that will come back to haunt me later.
What am I doing wrong here?