Ideas fpr Benchmarking bleprint?

Hello all, I’m not quite sure where to start, but I’d like to develop a blueprint for running a benchmark in game, something like the Unigine Valley benchmark. It would let the user select resolution and graphics options and then perform a flythrough of a complex level, and calculate the average FPS.

Anyone have any ideas on how to do this?

Thanks!

Well the fly through is fairly easy with matinee.

You can just use Event tick which provides you with “Delta seconds” which is the amount of seconds since the last tick (which usually is one tick every frame). You can just add the current delta seconds to an array to display a graph later on or simply add all delta seconds together and run a counter for how many there were to have the average fps.