Ideas for fighting game AI 'middle section'?

I like doing game AI as hobby.
Here is some pointers
UE4 has AI Perception, which has sight, sound and damage. There are other components, but they are either not implemented or I haven’t figured it out

For the attributes, you need to look into Enumerators, and booleans.

Look to these resourceshttps://youtube.com/watch?v=nshHCycft4A