I’m trying to device a base design for 2 player fighting game AI. (ie P1 vs AI)
Not so interested in navigation and that kinda stuff.
What I want to do is have a set of Attributes for each Character type, Aggressive/Defensive, Active/Passive, observant etc, as well as some senses like a basic sight and checking various distances and life power.
I then use these somehow to decide what the actual actions are going to be.
So I was thinking about the middle bit, in-between the attributes and senses and the actions, that I should have some ‘Modes’ maybe?
Like ‘Advancing for attack’, ‘Retreating’, ‘Idle Evasive’ and similar.
But I’m not sure exactly how to think about this middle section to avoid being too general or too specific.
Does anyone have any suggestions for this type of AI design? Does it make sense?