Tell me if any of these are already features, but after playing with the sequencer tool I would find these blueprint ideas to be really useful if they were to be implemented:
- A blueprint node that could get the subscenes of a sequence (perhaps outputting them as an array ordered by the time they play and their vertical layer)
- A blueprint node that could get the objects in a sequence (perhaps similar to getting a component in an actor)
- A way to change a variable in an object contained in a sequence before playing (things like actor references, not just variables that can already be exposed)
That’s all I can think of and, as I said, these would be really useful to mine and other people’s workflow, especially with unpredictable sequences.