Ideas for Extended Blueprint functionality for the Sequencer tool

Hello,
Tell me if any of these are already features, but after playing with the sequencer tool I would find these blueprint ideas to be really useful if they were to be implemented:

  • A blueprint node that could get the subscenes of a sequence (perhaps outputting them as an array ordered by the time they play and their vertical layer)
  • A blueprint node that could get the objects in a sequence (perhaps similar to getting a component in an actor)
  • A way to change a variable in an object contained in a sequence before playing (things like actor references, not just variables that can already be exposed)

That’s all I can think of and, as I said, these would be really useful to mine and other people’s workflow, especially with unpredictable sequences.

Thanks,
Lolon

Hi,
Just an addition to my list, i don’t want to create another whole post just with ideas :slight_smile:
After messing around a little more, me and probably a load others would find it to be very useful if:
Transform vectors could be exposed in the sequencer.
Transforms for components in an actor, like cameras etc can be animated.
Thanks and, again, tell me if these are already features.

Thanks,
Lolon