Ideal sprite atlas creation system?

Hi everyone,

I’m currently making a new 2D toolkit plugin called Scissor2D and I have a question about creating sprite atlases.

Please look over the poll options and enter your result above:

Automatic from tags

Similar to another major engine, you would mark each individual sprite with a packing tag. Then an automated process would handle the atlas creation and use behind the scenes.

Manual from folder list

Here you would manually create an atlas, then point it at folders to pack inside itself on command.

Select textures -> commands

Here you would select a bunch of textures, then have context menu commands to create atlases from them

External tool

Import pre-packed atlas info from an external tool such as texture packer


Another idea you would like to see (please reply with your idea!)