I’m Luke and with my friend we are working on Unreal Engine 4 a toolset/plugin for creating different types of strategy games. Code for it is created in c++ to get best performance.
We both love RTS/Citi builder and tycoon games and before starting our own we were checking market for tools to simplify our development – sadly we have not found any.
This triggered an idea if we could create such toolset for RTS, city Builder and tycoon game during work on our own game. We think this could be a great addition to game developers community as it could allow more people to develop games.
Developers will be able to find following items in this toolset:
- AI for characters, animals (birds, mammals, fish), planes, ships, cars
- Different styles of procedural terrain with procedural foliage/herds generators
- Multiple path finding systems (ie. grid, path following)
- Few types of building construction system
- Logic for different style of buildings : houses, storehouses, workplaces.
- Logic for items and production flows.
- Multiple shaders for terrain, seasons, plant growth and more
- Support for large number of actors and all of this optimized to get best performance.
- Few HUD designs and hud components if someone would like to build their one one.
- Few test maps to validate logic
All of this can be customized so you can add different flavors to your game or you would be able to modify AI or building logic so its completely custom.
This plugin will be integrated with Unreal Editor so you can just get house asset and define it roles.
Idea is that anyone using this plugin can build RTS, city builder, tycoon game in Unreal Editor without a need of writing a code.
I’m wondering if you guys will be interested in this kind of technology and if you would see it helpful.
We would love to get your opinion on our idea, and also to have discussion about it.
From our side - we work on technology demo for this plugin by creating our game named: Raise Your Civilization. If you would like to track progress you can observe our game twitter:
Looking for your feedback and discussion