[idea] Constant calculations in blueprint and change operation in blueprint

What if you want to multiply a value by ten in blueprint…

Drag value - release
type ‘*’
select type
select constant box
type 10

Job done.

What if you could just

Drag value release
type * 10 (int)

or type * 10. (float)

And what if you could select the multiply blueprint and convert it to another operation or function that matches the input and/or output types in situ.

Or what about a little equation block, you just type in the equation and use variables as inputs e.g. ‘a * 10’

And it adds the relevant number of inputs.

Here you go: https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/MathNode/index.html

MathExpressionHealthExample.gif

Cheers,
Michael Noland