[FONT=Lucida Console]Hey Everyone
I have wanted to start a thread like this for quite some time and truly believe it has great potential. Please take the time to read the details as well as the RULES surrounding this thread topic:
What is the “Idea Bucket” thread?
- This thread is built to be a “dumping ground” for any and all brainstorming with a primary focus on (Unique Gameplay Experiences and Tools).
- This thread is not meant for content showcases (Please post work in appropriate forum location - Example: Work In Progress), however single screenshot posts are allowed if you are trying to describe an idea.
What should this thread accomplish?
- The outcome of having a thread like this, is so that ideas can be flushed out, bounced off of each other, and further improved upon
- Within a studio environment, meetings are held for this very purpose, having a designated “meeting place” on a forum is extremely beneficial
Is there a certain skillset requirement in order to post or respond?
- There are no requirements. If you have an idea you would like to share, simply dump it here and see where it goes!
What about Idea Ownership?
- Simply put, if you post it (Within this thread), then you are openly agreeing to expose unique opportunities and ideas to the open market. If the idea you post has no prior “Ownership” agreements, copyrights, etc., then it will be treated as a combined “Ownership” of the UE4 Community.
- Example: A person posts an idea for a custom weather system. Another user is inspired by this and begins developing this weather system. Since the “weather system” was unique, exposed to the Idea Bucket Thread, and then worked on by another community member, it dynamically and automatically becomes a Community Project.
- If you don’t want your ideas to become community based, then please share them in your own threads. The Idea Bucket is a special place for ideas to be quickly built upon and expanded.
What would be an example of an “Idea Bucket Response/Post”?
A New Post Should Look Something Like This:
“Title” - Type of idea :: Example - New Super Power
I had a new idea for an interactive Super Power! It would allow you to shift wall geometry so you could walk through it! Would be interesting to see some ideas on how this could be done or expanded upon Thanks!
A Proper Post Response Should Look Something Like This:
“Title” - Make sure to properly mark your response so others know which idea you are speaking about :: Example - New Super Power (JBaldwin)
@ “username” - Great idea! I like the thought of being able to manipulate geometry in real time. However, this could be quite a task, but I have an idea!
Let’s use a brick wall for an example. This super power would allow you to walk up, and when you push a button [Ex: ‘E’ on Keyboard] the bricks would actually warp and spread out while opening a “Portal” or “Hole” through the wall so you could see what was on the other side - and walk through it.
Let’s brake this idea down a bit:
This effect will most likely be very controlled. To create an effect like this that works for any and all walls would be an incredible feat. So let’s aim for making this a “Special Situation Power”.
Now that we have that established, to accomplish something like this it is going to require a bit of setup.
First we need to take the wall meshes and generate some form of “Separation” animation, most likely using vector displacement. (Might require Tessellation or Custom Geometry Additions)
Next, a blueprint would need to be made for performance reasons. As the player gets close to the “Objective Wall” - or the wall that the super power can be used on - We need to swap the static Low Poly mesh out for the custom wall mesh with the stored animation info.
When the player then interacts with the wall, we simply play the animation of the wall separating (Or hole opening) and freeze it in the open state until the player leaves the volume. Then simply reverse the effect.
**Of course these are just demonstrations, but you can see how quick an idea could form, grow, and its plausibility tested and refined.
Can’t wait to see what people come up with! Let the brainstorm… BEGIN!**