So I’ve been attempting to make an asteroid field and ran into problems when I wanted to add rotation to each individual asteroid. I followed a tutorial on how to make the asteroid field because i’m still very new to UE4 (Credit: No Programming! Making a procedural asteroid field - YouTube). So from this I have
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My issue is when I do this it uses the axis point of where the AsteroidField blueprint is located in the scene. I’d like them all to have their “own axis point” to rotate on.