I’m not looking for SPECULATION. No offense to anyone.
I. Can we play specific animations, that ALREADY EXIST in Fortnite, on PLAYER characters? If yes does that include CUSTOM animations we design with Control Rig?
Can we modify move acceleration?
Can we modify personal gravity if such a thing exists?
Can we modify move speed? What about jumps?
Can we add extra jumps?
Can we make a player character’s mesh invisible?
Can we CHANGE a player’s character model?
Can we MODIFY a player’s character model? Like changing colors or making the models transparent.
I just installed UEFN and from reading the API, most of what you mention isn’t accessible. Someone correct me if I am wrong:
We can’t move the player from point A to point B, or change its speed, we can only read its position.
There is nothing in the API to play any kind of player animation.
We don’t have access to the player model in order to modify it, but we can show it and hide it.
I haven’t seen anything related to gravity.
Regarding jumps, all I have seen is an event that triggers when the player jumps.
I haven’t seen anything related to listening to player input with mouse/touch, or any kind of button press(keyboard or mobile).
There are a few things like PutInStasis and ReleaseFromStasis which offer a little bit of control over player characters.
Currently there are some limited options available using a level sequence and a Cine Camera Actor. This can enable you to hide the player and potentially add in a custom character model. Programming high input refresh-rate movements with this is not currently possible and animating motion of the custom character needs to be done with a simple motion tweening interface. Due to the Blueprint node editor not being available there isn’t a way to get access to common key and mouse events but there are a few events and variables on the player you can use such as GetViewRotationJumpedEventCrouchedEventIsOnGround. These can also be used while a custom camera is active.
This can only be achieved if you were creating a completely custom view and character model, as mentioned above.