IconicPlayStudio - Save Game Editor - Edit, Inject & Play

Save Game Editor is an Unreal Engine plugin that lets developers inspect, create, modify, and inject SaveGame data directly from the editor — without restarting gameplay or manually editing files.

Designed for rapid iteration and debugging, the plugin provides a streamlined workflow for testing progression systems, inventories, stats, quests, unlocks, and complex gameplay states during development.

Key Features

  • Edit SaveGame values directly inside the Unreal Editor

  • Create new save files instantly

  • Load and inspect existing saves

  • Inject modified saves into active Play-In-Editor (PIE) sessions

  • Test progression systems without replaying the game

  • Speed up debugging and QA workflows

  • Supports rapid iteration for gameplay balancing and state testing

  • Clean editor-integrated workflow built for developers

Perfect For

  • RPGs and progression-heavy games

  • Inventory and economy systems

  • Quest/state management testing

  • QA and debugging workflows

  • Developers who want faster iteration cycles

Whether you're testing late-game states, reproducing bugs, or balancing progression systems, Save Game Editor removes the repetitive setup work and gives you instant control over your game state directly inside Unreal Engine.

Documentation can be found here: https://docs.google.com/document/d/1f9v6J7liSIYHX-grcsXOEjdnqgNKnF_jivXgnSIX1J8/edit?usp=drive_link