Save Game Editor is an Unreal Engine plugin that lets developers inspect, create, modify, and inject SaveGame data directly from the editor — without restarting gameplay or manually editing files.
Designed for rapid iteration and debugging, the plugin provides a streamlined workflow for testing progression systems, inventories, stats, quests, unlocks, and complex gameplay states during development.
Key Features
Edit SaveGame values directly inside the Unreal Editor
Create new save files instantly
Load and inspect existing saves
Inject modified saves into active Play-In-Editor (PIE) sessions
Test progression systems without replaying the game
Speed up debugging and QA workflows
Supports rapid iteration for gameplay balancing and state testing
Clean editor-integrated workflow built for developers
Perfect For
RPGs and progression-heavy games
Inventory and economy systems
Quest/state management testing
QA and debugging workflows
Developers who want faster iteration cycles
Whether you're testing late-game states, reproducing bugs, or balancing progression systems, Save Game Editor removes the repetitive setup work and gives you instant control over your game state directly inside Unreal Engine.
Documentation can be found here: https://docs.google.com/document/d/1f9v6J7liSIYHX-grcsXOEjdnqgNKnF_jivXgnSIX1J8/edit?usp=drive_link