We have an icon set in project settings/window. Our package build (windows 32 bit) produces an EXE with that icon correctly. It seems to display correctly at all sizes in windows explorer.
However when we run in windowed mode the app the icon that appears in the top left hand corner of windows and the icon that appears on the taskbar are the generic ‘application’ icons.
I just packaged Shooter game with 4.9 and it has the same issue as our game. The icon is correct in windows explorer but the window and task bar (and also in task switcher [alt-tab]) is is the default icon.
Thank you for noticing this issue with the engine. We created a bug for this back in September. UE-21446 is currently on our ‘To Do’ list and is not resolved at this time. If you’d like to check up on this bug in the future, please reply back and we will assist you further.
I’m using 4.9.2 built from source. How do I incorporate the fix so the icon that is uploaded via Project Settings > Game Icon is included when packaging for Windows. As far as a I know, the public cannot see the changelog of UE so we need some more info here.
I am very much interested in this too, as we are actually working on the 4.9.2 and we won’t update version until the release of our game. Did you get any news about this or any workaround ? Thanks
Ok, we found finally a way to do this without modifying the .exe or upgrading to the latest engine version. All of you have to do is to add the following include in your Ressource/Windows/‘ProjectName’.rc :
I found an [older AnswerHub][1] post that had slipped my mind. You’ll have to add it into your code through the .rc file like it’s done within our samples.