Iclone to Unreal

Hello ,

Seems like you are interested in our solutions and wanted to know more so let me be of help.
All software allows you try for 30 days without any charge, and you can decided whether to purchase or not afterwards!
So we would like to invite you to experience the full functions for 30 Days right away!

And you can also use our iClone tutorial and online manual to keyword-search and find specific topics for help.

As for the questions you asked, we will simply say that 's software offers a one-stop solution to Unreal Engine. It’s a streamlined workflow to transfer characters, cameras and lights, along with using our iClone animation pipeline directly in unreal engine. Finally, we will further respond to some questions you asked below. Feel free to ask anytime and we will be happy to assist.

Pros:

  • Faster animation tuning? (iClone)
    => Besides the intuitive panel, we also offer multiple mocap solutions for our users, which is quite convenient and handy compared with other software.

  • faster animation tuning for movie making in Unreal sequencer (Unreal Live Link - currently free from if you have iClone pro and 3dxchange pipeline)

  • baking of custom animation blend to animation for export?
    =>True

cons:

  • curve editor ($$$ plugin to iclone … seriously? isnt it the same thing as NLA editor in blender?)
    =>It seems alike, just to remind that each tools have different names and slight differences in function.

  • 3DXchange ( for retargeting to CC3 bone skele … seriously? And the fact that it cost more money for the use of software to import/export fbx )
    => 3Dxchange is not for re-targeting CC3. 3Dxchange is made to bridge other 3D assets into one consistent workflow. It can also export those assets into other software to complete your animated production pipeline.

  • the Unreal Live Link animation cant be baked in Unreal (Unreal issues? making it useless for anything else except for sequencer?).
    => You can try take recorder, or try exporting the animated FBX file from iClone.

  • what about physics for iClone animation, can that be displayed in Unreal Live Link?
    => Presently it can’t. If we are talking about softcloth and prop physics, it’s in our 2020 roadmap.

  • Physics (not exportable to Unreal standards? Not usable for game animation)
    => Presently it can’t. If we are talking about collision shape, it’s also in our 2020 roadmap.

  • Bad hairdo(CC3)
    => There will be more types of hair in the future. You can also check our swan hair.

Hope this explains, and thanks for asking!