Iclone to Unreal Engine

hey guys, anyone familiar with iclone? I’m trying to get my character from iclone to Unreal

is there any way to fix the textures on my model?
For one, it looks better in iclone than in Unreal even if I use HQ textures in the auto setup. Second, there are weird shadows forming around the eye. I’ve even put a spot light directly in front of the actor.


-edit-
I tried using the CC to Blender plugin and tried importing it to blender, and it looks perfect


-edit 2-
Interesting result here.
the one on the left is from CC4 > to UE. (File>Export FBX>UE)
the one on the right is from the CC4 > Blender FBX export

For anyone who may have similar issues, I was given a solution from someone on discord.

The culprit was virtual textures. They suggested that I go into each diffuse map texture, and disable the virtual texture option, and it worked.

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