iClone 8 Live Link to Metahuman UE5 - Take Recorder Crashing

Trying to use iClone 8 and LiveLink to send Body and Facial animation from iClone to UE5. It works absolutely fine however the moment i open up take recorder and choose the BP Metahuman as a recording asset and press record it will crash immediately after counting down to 1, happens every time.

Here is the crash report:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000000000000410

ntdll

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_TakeTrackRecorders

UnrealEditor_TakeTrackRecorders

UnrealEditor_TakeRecorderSources

UnrealEditor_TakeRecorderSources

UnrealEditor_TakeRecorderSources

UnrealEditor_TakeRecorderSources

UnrealEditor_TakeRecorderSources

UnrealEditor_TakesCore

UnrealEditor_TakesCore

UnrealEditor_TakesCore

UnrealEditor_TakeRecorder

UnrealEditor_TakeRecorder

UnrealEditor_Engine

UnrealEditor_Engine

UnrealEditor_UnrealEd

UnrealEditor_UnrealEd

UnrealEditor

UnrealEditor

UnrealEditor

UnrealEditor

UnrealEditor

UnrealEditor

kernel32

ntdll