Ibrahim Akinde - Context-Aware Interaction System

The Context-Aware Interaction System is designed to enhance interaction mechanics in games by focusing on context sensitivity. Its primary function is to improve interactivity by allowing actors (player or AI) to engage dynamically with interactable elements in the environment based on criteria like proximity, facing direction, and more. The plugin is modular, extensible, and built following Unreal Engine's component-based architecture.

Key Features

  1. Context-Sensitive Interaction: The plugin handles interaction based on actor proximity, facing direction, and custom user-defined parameters.

  2. Flexible Criteria Validation: Designers can configure and validate interaction conditions dynamically, such as angle tolerances or custom logic for interactable eligibility.

  3. Efficient Performance: Designed to minimize performance overhead, even in scenarios with multiple interacting and interactable actors.

  4. Exposed to Blueprints: Made for Designers. All the relevant parameters can be easily configured in blueprints, either on an instance or in a class.

The Context-Aware Interaction Plugin is a robust tool for creating immersive gameplay mechanics. Its modular design and focus on performance make it suitable for both small and complex projects.