Hi.
I have a mobile game for Android.
The game uses IAP - everything works…
Recently added subscriptions.
Used blueptints.
Troubles (in descending order of importance):
Doesn’t work “Restore In-App Purchases”. I buying a subscription (in Play Market i see purchased subsctioption), after this i try restore purhcase -> called event “On Success”, CompletionStatus = Restored, but InAppPurchaseInformation.Length() = 0.I try 2 variants: IsConsumable=true and IsConsumable=false - nothing doesn’t work.
I buy a subscription: I call “MakeInAppPurchase”, the standard purchase window opens, I buy, the window closes to go back to the game -> the game crashes. Events OnSuccess or OnFailuse does’t called. But subscription buyed - in Play Market i see purchased subsctioption. I try 2 variants: IsConsumable=true and IsConsumable=false - in all cases crashes.
I am experiencing the exact same thing. I’m using an internal test on Google Play Store to test subscriptions, when the subscription payment succeeds the app crashes, on failure it is fine(no crash). Any solution for this as yet? Running on Unreal Engine 2.24.2
Has anyone gotten subscriptions to work on Android? I can’t even get a response from the store, it’s as if I have the wrong product ID but I am sure it’s correct. I have a list of subscriptions set up on google play and a list of consumable purchases…every single consumable works and not a single subscription gets a response from google play.
Also subscriptions on iOS work fine. I use v1 nodes for iOS and v2 nodes for Android. Upgraded to 4.26 because I saw that IAP was updated but I get the same behavior.