We’re still having problems with this, still no response on the Answerhub thread in question so posting here.
Our full version of the game is also being rejected now for the same reason, despite having already been on the Store before and having no in-app purchases. Apparently this could be something to do with IOSEngine.ini, but surely there’s no possible way for us to disable IPV6 anyway?
Apparently - this config file was added to our builds for this submission only. We’re not disabling IPv6 anywhere are we? I don’t understand why this isn’t working…
; Defines a platform-specific volume headroom (in dB) for audio to provide better platform consistency with respect to volume levels.
Our previous submission for our full version of the game didn’t have this problem and didn’t include this config file, which surely means we’re already supporting IPv6? So why would adding this file cause it to be rejected?
We have to have this file for the Lite version (with ads / in app purchases) - so deleting it isn’t really an option, there must be something somewhere that’s turning it off