IANistor - Asset Status Overlay


Asset Status Overlay brings production tracking directly into the Unreal Editor. No spreadsheets, no external trackers just clear visual feedback in your Content Browser asset thumbnail.

With a simple right click, you can tag any asset with a chosen status, and the plugin will overlay that label directly on the asset’s thumbnail. The default statuses (L0, L1, L2) can be changed or extended inside Project Settings to match your team's workflow.

Key Features
  • Assign production statuses to any Unreal asset via right click

  • Display selected status text as an overlay on asset thumbnails

  • Works with all Unreal asset types (Meshes, Materials, Blueprints, Textures, etc.)

  • Fully customizable statuses via Project Settings

  • Simple, non-intrusive design that integrates naturally into the Editor

Example Uses
  • Track asset review stages: WIP → Approved → Final

  • Manage level design passes: Blockout → Playtest → Polish

  • Support VFX or animation review workflows: Needs Review → Final

  • QA and testing pipelines: Pending Test → Passed → Reopened

  • Internal communication: Owned by X → On Hold → Needs Update

Production Status Overlay helps teams stay organized and reduces friction in large productions by keeping asset progress visible to everyone at a glance.

Disclaimer:
  • Content browser needs a refresh after a status change (navigate to a different folder and back, or open a new content browser) for the Thumbnail Overlay to update.

Technical Details

  • Tool is relying on Metadata Tags to set a status and then based on that status display it on the Thumbnail.

  • In Project Settings these statuses can be populated to fit your team's needs.

  • This plugin uses the EditorScriptingUtilities plugin for editor-side asset metadata operations; EditorScriptingUtilities must be available in the editor for full functionality.