IANistor - Asset Status Overlay


Asset Status Overlay brings production tracking directly into the Unreal Editor. No spreadsheets, no external trackers just clear visual feedback in your Content Browser asset thumbnail.

With a simple right click, you can tag any asset with a chosen status, and the plugin will overlay that label directly on the asset’s thumbnail. The default statuses (L0, L1, L2) can be changed or extended inside Project Settings to match your team's workflow.

Key Features
  • Assign production statuses to any Unreal asset via right click

  • Display selected status text as an overlay on asset thumbnails

  • Works with all Unreal asset types (Meshes, Materials, Blueprints, Textures, etc.)

  • Fully customizable statuses via Project Settings

  • Simple, non-intrusive design that integrates naturally into the Editor

Example Uses
  • Track asset review stages: WIP → Approved → Final

  • Manage level design passes: Blockout → Playtest → Polish

  • Support VFX or animation review workflows: Needs Review → Final

  • QA and testing pipelines: Pending Test → Passed → Reopened

  • Internal communication: Owned by X → On Hold → Needs Update

Production Status Overlay helps teams stay organized and reduces friction in large productions by keeping asset progress visible to everyone at a glance.

Disclaimer:
  • Content browser needs a refresh after a status change (navigate to a different folder and back, or open a new content browser) for the Thumbnail Overlay to update.

Technical Details

  • Tool is relying on Metadata Tags to set a status and then based on that status display it on the Thumbnail.

  • In Project Settings these statuses can be populated to fit your team's needs.

  • This plugin uses the EditorScriptingUtilities plugin for editor-side asset metadata operations; EditorScriptingUtilities must be available in the editor for full functionality.

**Version 2.0

November 14, 2025**

Bug Fixing

  • Status Rename is way faster and also displays a progress bar for long processes

  • Reordering the statuses no longer miss-assign statuses

New Features

Viewport Debug Visualizer
  • Now its even easier to figure out what assets are final from within your level with a new Viewport Debug Visualizer

  • It can be toggled by two new toolbar buttons or by using the buttons in the window menu.

  • I also added a setting in the Settings that will let you toggle these toolbar icons on or off.

Currently supports the following asset types: Static Meshes, Skeletal Meshes & Materials (Experimental) (For materials only the first material is considered for the color display.

This week I’m working on adding a new feature, changing the asset status right from the level right click menu.

levelMenuFeature