Multiplayer Debug Tools is a lightweight Unreal Engine runtime plugin that adds a real-time multiplayer diagnostics overlay directly inside the game viewport.
Toggle the overlay with F10 or the console command mdt.Toggle to instantly monitor important multiplayer metrics during PIE, standalone, or packaged sessions.
If you need any feature just ask me on Discord :- https://discord.gg/GUyRPcxqzU
✨ Features
• In-viewport multiplayer debug overlay
• Shows Role, FPS, Ping, Packet Loss, Bandwidth
• Displays Total Actors & Replicated Actors
• Color-coded thresholds for quick issue detection
• Enable/disable individual metrics at runtime
• Works with Client, Listen Server, Dedicated Server, Standalone
• Blueprint & C++ API via UMultiplayerDebugSubsystem
⚙ Compatibility
✔ Unreal Engine 4.27 – 5.7
✔ Works in PIE, Standalone, and Packaged builds
✔ Runtime plugin (no editor dependency)
Documentation:- https://iamsince-1998.github.io/MultiplayerDebugTools-Docs/