👉 Complete Step-by-Step tutorial on UE5.6 + Blender Grooming / Hair workflow - https://youtu.be/ttoj9EHAn40
📁 FREE Plugins/Assets -
👉 Blender Groom Exporter Plugin (FREE, but consider donating to the creator) - https://turbocheke.gumroad.com/l/Groomexporter
👉 Grooming workflow for Maya - https://www.fab.com/listings/7a345328-2e1d-42d7-9ff3-b0ed8d7effd7
👉 Other Tutorials - 👉 Metahuman workflows Playlist - https://youtube.com/playlist?list=PLLSGm7gvUmpH8tGL3nbtn93KI7j7M7Yi8&si=Ys61sfxJEfFUJ6ci
👉 how to import .mhpkg into UE Project 👉 https://youtu.be/HVlNGC_Wpg0 (Make sure Metahuman plugins are enabled)
Required Plugins & Dependencies
This product requires the following plugins to be enabled in Unreal Engine 5.6 or later:
Core Required Plugins:
Alembic Hair Importer - Needed for importing Alembic hair/groom files from Blender
Hair Card Generator - Required for generating and processing hair card geometry
MetaHuman Core Tech - Essential for MetaHuman character support and functionality
MetaHuman Creator - Required for MetaHuman character integration and rigging
Modeling Tools Editor Mode - Essential for mesh editing and modeling workflows
Software Requirements:
Unreal Engine 5.6
Blender 3.6+ (for creation of Grooms, V4.4 is used in this workflow but older versions works too)
🎯 What You'll Learn:
✅ Complete Blender to UE5.6 groom workflow
✅ Creating parametric hair systems
✅ One-click hair card generation (most people don't know this exists!)
✅ Groom binding and wardrobe setup
✅ Physics simulation for realistic hair movement
✅ Material setup and optimization techniques
The MetaHuman Groom Starter Kit for Blender provides sample files and a structured workflow for authoring strand-based grooms for MetaHuman characters on Fab, using Blender's Geometry Nodes system. This kit is intended as a reference for grooming artists and technical users looking to create grooms compatible with MetaHuman. In addition to the Blender project, the Starter Kit includes a corresponding Unreal Engine project, designed to preview and test grooms exported from Blender. The UE project offers a basic level setup with all essential components configured to demonstrate proper groom asset integration within Unreal Engine.
Features:
UE project files: Complete project with Metahuman Groom item created using Blender (.zip).
Blender source project files - .blender scene and exported Alembic file
Final Metahuman Groom Asset (.mhpkg, enabling MetaHuman Creator Plugin is a MUST) - how to use mhpkg 👉 https://youtu.be/HVlNGC_Wpg0
For any questions or need help, please get in touch here.