IA PawnSensing

Hi,

I have a blueprint with a pawn sensor in it. When I manually place it on my level it works fine. When I spawn the the same blueprint the pawn sensor never seems to activate. I put breakpoints on begin play and when the actor is spawned it does got to begin play, but onseepawn never gets activated.

I know there is already a thread on this same problem which has already been solved, but I can not understand how it was solved, I hope you can help me, this is the link where I saw the same problem